Knigets

Lembing Benderang

"The Bleeding Spear"

Located in a small cavern deep in the Stonepoint Underdark impaled in the body of an obvious adventurer. Lembing Benderang (LB) is a 6.5' spear, half blade and half hardwood (teak) handle. The spear also has a matching wooden sheath which is slightly larger than the shaft. Both shaft and sheath are carved with simple patterns. The blade is dark and appears to be speckled with rust.

LB is made from a magically preserved Rust Monster antenna. Successful attacks against ferrous metal objects cause the metal to decay into a red cloud of rust flakes. The first attack against an unsuspecting opponent gets a 2 roll bonus. Attacks afterward get a one roll bonus unless the target foregoes all other actions except avoiding the wielder's attacks. Weapons are useless after one strike from Lembing, metal shields are 50% as effectinve after one hit and useless after two, and armor is 50% effective after 1 successful strike, 25% effective after two, and ineffective after three.

Tower shields (because of their size) follow the rules for armor. Any weapon used to attack Lembings wielder is can be targeted in a counter attack with Lembing's wielder getting a one roll bonus. Magical weapons and armor get an opposing Occult roll with a skill of twice the number of Soul Points used to create the item vs. the wielders spear skill. Intelligent magical items add their INT to their skill roll.

Lembing is called "The Bleeding Spear" because of the red stains rust leaves on clothes. It causes 1d10 points of damage, like a normal spear.

History: Lembing Benderang was created by a Nire adventurer, Tito Suparmin, who enchanted Lembing to even the playing field when fighting better armored opponents. Such was it's fame that Tito could often be located in battle by the flow of heavily armored warriors fleeing an area. The spear, and Tito, were lost when the ship they were on was carried off by a Garuda, a roc of the Southern Seas.