Theriac
Epic
Campaign Order
Arc 1 - Curse of Strahd
Summary - The PCs discover Feyral magic can corrupt the environment, save a Feline Goddess from oblivion, travel to Barovia, uncover greater plots involving dragons, a Corruptor, a Collector, and a 7 pointed sigil.
Arc 2a - Black Fang's Dungeon (PF Beginner Box GM Guide)
Summary - The PCs explore a recently uncovered dungeon and find a mysterious obelisk being studied by a winged kobold (Black Fang).
Arc 2b - Lost Mine of Phandelver (5e Starter Set mk.1)
Summary - The Mostl council is approached by a representative of the Conclave of Winds and offered opportunity to join the Conclave's sphere of influence. PCs are asked by the Mostl Town Council to infiltrate the towns of V'non and T'N'Mem to evaluate the Conclave's goals and power. They uncover plots to plunder the area and find a legendary magical forge.
Arc 2c - Dragon of Icespire Peak (5e Essentials Kit)
Arc 2d - Storm Lords Wrath (5e Starter Set mk.2)
Summary - The party travels to T'N'Mem to find a settlement under construction.
Arc 2e - Sleeping Dragons Wake (5e Starter Set mk.2)
Arc 2f - Divine Contention (5e Starter Set mk.2)
Arc 2g - Dragons of Stormwreck Isle (5e Starter Set mk.2)
Arc 3 - Rime of the Frostmaiden
Arc 4a - Waterdeep - Dragon Heist
Arc 4b - Dawn of the Scarlet Sun (Pathfinder Module)
Arc 4b - Waterdeep - Dungeon of the Mad Mage
Arc 5a - Hoard of the Dragon Queen
Arc 5b - Rise of Tiamat
Arc 6 - Out of the Abyss
Arc 7 - Storm Kings Thunder
Arc 8 - Princes of the Apocalypse
Arc 9 - Tomb of Annihilation
Arc 10 - Vecna
Prequels
P2 - Vecna: Nest of the Eldritch Eye - DnD Beyond
P? - Head of Vecna - PDF on PC