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Cyberpunk Game
AD&D Game
Knigets
Recipes
Dwarves | 15 Soul Points | |
Mining Abilities | 5 Soul points | Each of these is a skill with base 5% |
Detect grade or slope in passage | ||
Detect new tunnel/passage construction | ||
Detect sliding /shifting walls or rooms | ||
Detect stonework traps, pits and deadfalls | ||
Determine approximate depth underground | ||
Infravision | 6 Soul points | Per magic spell |
Combat Bonuses | 4 Soul points | |
5% bonus to attack skills when fighting goblin kin | ||
20% bonus to dodge when fighting creatures size 90 or larger | ||
Charisma | 70 or lower | |
Constitution | 50 or higher | |
Size | 60 or lower |
Elves | 15 Soul Points | |
Combat Bonuses | 2 Soul points | |
5% bonus to bows | ||
5% bonus to swords | ||
Stealth | 2 Soul points | 10% bonus to skill |
Secret/Hidden Doors | 3 Soul Points | 20% bonus to Spot Hidden skill when looking for concealed doors |
Sleep and Charm Resistance | 2 Soul points | 15% bonus to Occultism to resist being affected by Sleep or Charm spell |
Infravision | 6 Soul points | Per magic spell |
Dexterity | 50 or better | |
Constituion | 70 or lower | |
Size | 60 or lower |
Gnomes | 15 Soul Points | |
Resistance to Magical Items | 2 Soul points | 15% bonus to Occultism to resist being affected by spellcasting items |
Combat Bonuses | 3 Soul points | 20% bonus to dodge when fighting creatures size 80 or larger |
Infravision | 6 Soul points | Per magic spell |
Mining Abilities | 4 Soul points | Each of these is a skill with base 5% |
Detect grade or slope in passage | ||
Detect unsafe walls, ceiling, and floors | ||
Determine approximate depth underground | ||
Determine approximate direction underground | ||
Intelligence | 50 or better | |
Power | 70 or lower | |
Size | 50 or lower | |
Half Elves | Up to 12 Soul Points | |
Sleep & Charm Resistance | 1 Soul point | 10% bonus to Occultism to resist being affected by Sleep or Charm spell |
Infravision | 6 Soul points | Per magic spell |
Secret/Hidden Doors | 2 Soul Points | 15% bonus to Spot Hidden skill when looking for concealed doors |
Humanity | Up to 3 Soul points | Can choose skill bonuses totalling 3 Soul points |
Size | 70 or lower | |
Halflings | 15 Soul Points | |
Thieving Abilities | 4 Soul Points | |
Stealth | 10% bonus to Sneak skill | |
Unobtrusiveness | 10% bonus to Hide skill | |
Pick Locks | 5% bonus to Locksmith skill | |
Find Traps | 10% bonus to Spot Hidden skill when searching for traps | |
Resistance to Magical Items | 2 Soul points | 15% bonus to Occultism to resist being affected by spellcasting items |
Resistance to Poisons | 2 Soul points | 15% bonus to CON to resist being affected by poison |
Infravision | 6 Soul points | Per magic spell |
Thrown Objects | 1 Soul points | 5% bonus to Throw skill |
Size | 50 or lower | |
Humans | 12 Soul Points | |
Web Touched | Can choose 12 points of skill bonuses or magical abilities (3rd level or lower) | |
Pluck | Can reroll 1 failed roll per game | |
Touched | 15 Soul Points |
Web Touched | 15 Soul points combined | Can choose 15 points of magical abilities (3rd level or lower) and bonuses to Occultism skill |
Cho'dot (Tortles) | 15 Soul Points | |
Plant Growth | 8 Soul points | Per magic spell |
Sung Wood | 4 Soul points | Gives magic spell "Meld Stone" ability, but for natural wood only |
Long Strides | 1 Soul point | 2 point increase on Move for walking/running checks |
Long Memories | 2 Soul point | 10% bonus to History skill checks |
Pixling (1/2ling sized Pixies) | 15 Soul Points | |
Flight (Wings) | 10 points | Per magic spell, 2.5 hours. CON checks needed per 10 minutes after at increasing -5% penalty |
Fae Touched | 2 points | 10% bonus to Occultism skill |
Apothecary | 2 points | 10% bonus to Potions skill |
Flight and Fight | 1 point | 5% bonus to Dodge skill |
Size | 50 or lower |
Any magical abilities with external effects require an Occultism skill check |