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Knigets

Cho'dot

Dwarves 15 Soul Points
Mining Abilities 5 Soul points Each of these is a skill with base 5%
  Detect grade or slope in passage
  Detect new tunnel/passage construction
  Detect sliding /shifting walls or rooms
  Detect stonework traps, pits and deadfalls
  Determine approximate depth underground
Infravision 6 Soul points Per magic spell
Combat Bonuses 4 Soul points
  5% bonus to attack skills when fighting goblin kin
  20% bonus to dodge when fighting creatures size 90 or larger
Charisma 70 or lower
Constitution 50 or higher
Size 60 or lower

Elves 15 Soul Points  
Combat Bonuses 2 Soul points  
  5% bonus to bows  
  5% bonus to swords  
Stealth 2 Soul points 10% bonus to skill
Secret/Hidden Doors 3 Soul Points 20% bonus to Spot Hidden skill when looking for concealed doors
Sleep and Charm Resistance 2 Soul points 15% bonus to Occultism to resist being affected by Sleep or Charm spell
Infravision 6 Soul points Per magic spell
Dexterity 50 or better  
Constituion 70 or lower  
Size 60 or lower  

Gnomes 15 Soul Points  
Resistance to Magical Items 2 Soul points 15% bonus to Occultism to resist being affected by spellcasting items
Combat Bonuses 3 Soul points 20% bonus to dodge when fighting creatures size 80 or larger
Infravision 6 Soul points Per magic spell
Mining Abilities 4 Soul points Each of these is a skill with base 5%
  Detect grade or slope in passage  
  Detect unsafe walls, ceiling, and floors  
  Determine approximate depth underground  
  Determine approximate direction underground  
Intelligence 50 or better  
Power 70 or lower  
Size 50 or lower  
     

Half Elves Up to 12 Soul Points  
Sleep & Charm Resistance 1 Soul point 10% bonus to Occultism to resist being affected by Sleep or Charm spell
Infravision 6 Soul points Per magic spell
Secret/Hidden Doors 2 Soul Points 15% bonus to Spot Hidden skill when looking for concealed doors
Humanity Up to 3 Soul points Can choose skill bonuses totalling 3 Soul points
Size 70 or lower  
     

Halflings 15 Soul Points  
Thieving Abilities 4 Soul Points  
  Stealth 10% bonus to Sneak skill
  Unobtrusiveness 10% bonus to Hide skill
  Pick Locks 5% bonus to Locksmith skill
  Find Traps 10% bonus to Spot Hidden skill when searching for traps
Resistance to Magical Items 2 Soul points 15% bonus to Occultism to resist being affected by spellcasting items
Resistance to Poisons 2 Soul points 15% bonus to CON to resist being affected by poison
Infravision 6 Soul points Per magic spell
Thrown Objects 1 Soul points 5% bonus to Throw skill
Size 50 or lower  
     

Humans 12 Soul Points  
Web Touched Can choose 12 points of skill bonuses or magical abilities (3rd level or lower)  
Pluck Can reroll 1 failed roll per game  
Touched 15 Soul Points  

Web Touched 15 Soul points combined Can choose 15 points of magical abilities (3rd level or lower) and bonuses to Occultism skill

Cho'dot (Tortles) 15 Soul Points
Plant Growth 8 Soul points Per magic spell
Sung Wood 4 Soul points Gives magic spell "Meld Stone" ability, but for natural wood only
Long Strides 1 Soul point 2 point increase on Move for walking/running checks
Long Memories 2 Soul point 10% bonus to History skill checks

Pixling (1/2ling sized Pixies) 15 Soul Points
Flight (Wings) 10 points Per magic spell, 2.5 hours. CON checks needed per 10 minutes after at increasing -5% penalty
Fae Touched 2 points 10% bonus to Occultism skill
Apothecary 2 points 10% bonus to Potions skill
Flight and Fight 1 point 5% bonus to Dodge skill
Size 50 or lower

Any magical abilities with external effects require an Occultism skill check