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Created - Mythic

Mythic are the Reaver's main agents in the world. They act as his voice, lead his troops, and kill his enemies. Intelligent but not clever, Mythics will choose the most direct solution to any problem and will continue to force that solution even if another, more indirect, approach would offer a better chance at success. This carries over to their battle tactics, which one general summerized as "hey diddle-diddle, straight up the middle." They are slow to react to clever strategems and usually rely on the strength and fanaticism of the Wildings to win the day.

Appearance: Like all Created Mythics have digigrade legs, hairless bodies of a greyish tone, and no facial features or body hair. Height ranges from 6.5 to 7.5 feet tall. Their bodies are toned but not bulky, with musculature like a swimmer. When they speak their voices are hollow and sound like they are coming down a long pipe. They are typically armed with a plain double-edged sword and simple handax. The ax will be held in their offhand as a secondary or missile weapon. A favorite tactic of Mythics is to cast Haste upone themselves and rush into melee. Then when they are about to die they will cast a maximized Fireball with themselves as Ground Zero, sacrificing themselves to kill as many opponents as possible. If killed Mythic and their equipment crumble to dust within a minute. Items they are carrying which are not of Reaver make do not become dust.

Attribute Normal Hard Extreme
STR 70 35 14
CON 50 25 10
POW 60 30 12
DEX 50 25 10
APP 40 20 8
INT 60 30 12
EDU 60 30 12
SIZ 60 30 12

Soul Point Skill Cost Effect
Haste 6 As The Spell
Magic Missile 8 As The Spell
Fireball or Lightning 10 As The Spell

Weapons Normal Hard Extreme Dmg Range
Unarmed 25 13 5 1d3+1d4 Touch
Axe 50 25 10 1d6+1d4 10'
Sword 55 28 11 1d8+1d4 Touch

Spell Normal Hard Extreme Dmg Range
Magic Missile 30 15 6 1d4+1 x3 70 yards
Haste 35 18 7 None Touch
Fireball 25 13 5 3d6 20 yards
Lightning Bolt 25 13 5 3d6 50 yards

Skill Normal Hard Extreme
Acrobatics 5 3 1
Appraising 10 5 2
Anthropology 0 0 1
Archaelogy 0 0 1
Art/Craft: 0 0 1
Astronomy 0 0 1
Bargain 5 3 1
Biology 0 0 1
Chemistry 0 0 1
Climb 40 20 8
Conceal 15 8 3
Credit Rating 15 8 3
Disguise 36 18 7
Dodge 60 30 12
Drive Animal 20 10 4
Fast Talk 5 3 1
First Aid 30 15 6
Herbalism 5 3 1
History 20 10 4
Jump 25 13 5
Language 0 0 1
Library Use 25 13 5
Listen 25 13 5
Locksmith 0 0 1
Medicine 5 3 1
Native Lang 10 5 2
Natural World 10 5 2
Navigate 40 20 8
Occult 35 18 7
Opr Heavy Mach 0 0 1
Other 0 0 1
Other 0 0 1
Persuade 15 8 3
Pilot - Boat 41 21 8
Potions 0 0 1
Repair/Devise 5 3 1
Ride 5 3 1
Science 0 0 1
Spot Hidden 50 25 10
Stealth 10 5 2
Swim 25 13 5
Throw 25 13 5
Track 30 15 6
Wagon 0 0 1