Knigets
Created - Mythic
Mythic are the Reaver's main agents in the world. They act as his voice, lead his troops, and kill his enemies. Intelligent but not clever, Mythics will choose the most direct solution to any problem and will continue to force that solution even if another, more indirect, approach would offer a better chance at success. This carries over to their battle tactics, which one general summerized as "hey diddle-diddle, straight up the middle." They are slow to react to clever strategems and usually rely on the strength and fanaticism of the Wildings to win the day.
Appearance: Like all Created Mythics have digigrade legs, hairless bodies of a greyish tone, and no facial features or body hair. Height ranges from 6.5 to 7.5 feet tall. Their bodies are toned but not bulky, with musculature like a swimmer. When they speak their voices are hollow and sound like they are coming down a long pipe. They are typically armed with a plain double-edged sword and simple handax. The ax will be held in their offhand as a secondary or missile weapon. A favorite tactic of Mythics is to cast Haste upone themselves and rush into melee. Then when they are about to die they will cast a maximized Fireball with themselves as Ground Zero, sacrificing themselves to kill as many opponents as possible. If killed Mythic and their equipment crumble to dust within a minute. Items they are carrying which are not of Reaver make do not become dust.
Attribute |
Normal |
Hard |
Extreme |
STR |
70 |
35 |
14 |
CON |
50 |
25 |
10 |
POW |
60 |
30 |
12 |
DEX |
50 |
25 |
10 |
APP |
40 |
20 |
8 |
INT |
60 |
30 |
12 |
EDU |
60 |
30 |
12
|
SIZ |
60 |
30 |
12 |
Soul Point Skill |
Cost |
Effect |
Haste |
6 |
As The Spell |
Magic Missile |
8 |
As The Spell |
Fireball or Lightning |
10 |
As The Spell |
Weapons |
Normal |
Hard |
Extreme |
Dmg |
Range |
Unarmed |
25 |
13 |
5 |
1d3+1d4 |
Touch |
Axe |
50 |
25 |
10 |
1d6+1d4 |
10' |
Sword |
55 |
28 |
11 |
1d8+1d4 |
Touch |
Skill |
Normal |
Hard |
Extreme |
Acrobatics |
5 |
3 |
1 |
Appraising |
10 |
5 |
2 |
Anthropology |
0 |
0 |
1 |
Archaelogy |
0 |
0 |
1 |
Art/Craft: |
0 |
0 |
1 |
Astronomy |
0 |
0 |
1 |
Bargain |
5 |
3 |
1 |
Biology |
0 |
0 |
1 |
Chemistry |
0 |
0 |
1 |
Climb |
40 |
20 |
8 |
Conceal |
15 |
8 |
3 |
Credit Rating |
15 |
8 |
3 |
Disguise |
36 |
18 |
7 |
Dodge |
60 |
30 |
12 |
Drive Animal |
20 |
10 |
4 |
Fast Talk |
5 |
3 |
1 |
First Aid |
30 |
15 |
6 |
Herbalism |
5 |
3 |
1 |
History |
20 |
10 |
4 |
Jump |
25 |
13 |
5 |
Language |
0 |
0 |
1 |
Library Use |
25 |
13 |
5 |
Listen |
25 |
13 |
5 |
Locksmith |
0 |
0 |
1 |
Medicine |
5 |
3 |
1 |
Native Lang |
10 |
5 |
2 |
Natural World |
10 |
5 |
2 |
Navigate |
40 |
20 |
8 |
Occult |
35 |
18 |
7 |
Opr Heavy Mach |
0 |
0 |
1 |
Other |
0 |
0 |
1 |
Other |
0 |
0 |
1 |
Persuade |
15 |
8 |
3 |
Pilot - Boat |
41 |
21 |
8 |
Potions |
0 |
0 |
1 |
Repair/Devise |
5 |
3 |
1 |
Ride |
5 |
3 |
1 |
Science |
0 |
0 |
1 |
Spot Hidden |
50 |
25 |
10 |
Stealth |
10 |
5 |
2 |
Swim |
25 |
13 |
5 |
Throw |
25 |
13 |
5 |
Track |
30 |
15 |
6 |
Wagon |
0 |
0 |
1 |