Home
Knigets

Magic

Monsters

Groups

People

Places

Races

Things

Knigets

Created - Wilding

Wildings are the Reaver's shock troops. Big, brutal, and fearless they will press an attack against certain death without hesitation. Left to themselves they show no ability for strategy or tactics, rushing to attack foe after foe and fighting as individuals with no coordination. When under the command of a Mystic or living Reaver servant they will follow orders literally with no attempts at innovation or intiative. They are susceptable to ambushes and traps and a clever opposing leader will find ways to split an attacking Wilding party into smaller groups or individuals which are more easily killed.

Appearance: Like all Created Wildings have digigrade legs, hairless bodies of a greyish tone, and no facial features or body hair. Height ranges from 7 to 9 feet tall. Their bodies are heavily muscled and stocky, with stocky torsos and longer than normally proportioned arms. Wildings are disconcertingly silent. They have never been observed speaking with other Created and rush into combat without the traditional screams or battle cries of the living races. They are as likely to be unarmed as to have weapons. Their hands end in sharp claws which can pierce armor and rend flesh as effectively as a short sword or handax. They will flail wildly in battle, inflicting injuries with both hands and making multiple attacks at a time. When bearing arms they favor large double-edged swords or battle axes. Weapons are wielded two-handed, possibly because a Wilding does not have the mental capacity to use two weapons at once. If killed Wildings and their equipment crumble to dust within a minute. Items they are carrying which are not of Reaver make do not become dust.

Attribute Normal Hard Extreme
STR 90 45 18
CON 60 30 12
POW 40 20 8
DEX 60 30 12
APP 40 20 8
INT 50 25 10
EDU 40 20 8
SIZ 90 45 18

Soul Point Skill Cost Effect
Unarmed Combat Bonus 5 +25% to skill roll
Dodge Bonus 5 +25% to skill roll
Fireball or Lightning 10 As The Spell

Weapons Normal Hard Extreme Dmg Range
Unarmed 25 13 5 1d3+1d4 Touch
Axe 50 25 10 1d6+1d4 10'
Sword 55 28 11 1d8+1d4 Touch

Spell Normal Hard Extreme Dmg Range
Magic Missile 30 15 6 1d4+1 x3 70 yards
Haste 35 18 7 None Touch
Fireball 25 13 5 3d6 20 yards
Lightning Bolt 25 13 5 3d6 50 yards

Skill Normal Hard Extreme
Acrobatics 5 3 1
Appraising 10 5 2
Anthropology 0 0 1
Archaelogy 0 0 1
Art/Craft: 0 0 1
Astronomy 0 0 1
Bargain 5 3 1
Biology 0 0 1
Chemistry 0 0 1
Climb 40 20 8
Conceal 15 8 3
Credit Rating 15 8 3
Disguise 36 18 7
Dodge 60 30 12
Drive Animal 20 10 4
Fast Talk 5 3 1
First Aid 30 15 6
Herbalism 5 3 1
History 20 10 4
Jump 25 13 5
Language 0 0 1
Library Use 25 13 5
Listen 25 13 5
Locksmith 0 0 1
Medicine 5 3 1
Native Lang 10 5 2
Natural World 10 5 2
Navigate 40 20 8
Occult 35 18 7
Opr Heavy Mach 0 0 1
Other 0 0 1
Other 0 0 1
Persuade 15 8 3
Pilot - Boat 41 21 8
Potions 0 0 1
Repair/Devise 5 3 1
Ride 5 3 1
Science 0 0 1
Spot Hidden 50 25 10
Stealth 10 5 2
Swim 25 13 5
Throw 25 13 5
Track 30 15 6
Wagon 0 0 1