Knigets
Created - Wilding
Wildings are the Reaver's shock troops. Big, brutal, and fearless they will press an attack against certain death without hesitation. Left to themselves they show no ability for strategy or tactics, rushing to attack foe after foe and fighting as individuals with no coordination. When under the command of a Mystic or living Reaver servant they will follow orders literally with no attempts at innovation or intiative. They are susceptable to ambushes and traps and a clever opposing leader will find ways to split an attacking Wilding party into smaller groups or individuals which are more easily killed.
Appearance: Like all Created Wildings have digigrade legs, hairless bodies of a greyish tone, and no facial features or body hair. Height ranges from 7 to 9 feet tall. Their bodies are heavily muscled and stocky, with stocky torsos and longer than normally proportioned arms. Wildings are disconcertingly silent. They have never been observed speaking with other Created and rush into combat without the traditional screams or battle cries of the living races. They are as likely to be unarmed as to have weapons. Their hands end in sharp claws which can pierce armor and rend flesh as effectively as a short sword or handax. They will flail wildly in battle, inflicting injuries with both hands and making multiple attacks at a time. When bearing arms they favor large double-edged swords or battle axes. Weapons are wielded two-handed, possibly because a Wilding does not have the mental capacity to use two weapons at once. If killed Wildings and their equipment crumble to dust within a minute. Items they are carrying which are not of Reaver make do not become dust.
Attribute |
Normal |
Hard |
Extreme |
STR |
90 |
45 |
18 |
CON |
60 |
30 |
12 |
POW |
40 |
20 |
8 |
DEX |
60 |
30 |
12 |
APP |
40 |
20 |
8 |
INT |
50 |
25 |
10 |
EDU |
40 |
20 |
8 |
SIZ |
90 |
45 |
18 |
Soul Point Skill |
Cost |
Effect |
Unarmed Combat Bonus |
5 |
+25% to skill roll |
Dodge Bonus |
5 |
+25% to skill roll |
Fireball or Lightning |
10 |
As The Spell |
Weapons |
Normal |
Hard |
Extreme |
Dmg |
Range |
Unarmed |
25 |
13 |
5 |
1d3+1d4 |
Touch |
Axe |
50 |
25 |
10 |
1d6+1d4 |
10' |
Sword |
55 |
28 |
11 |
1d8+1d4 |
Touch |
Skill |
Normal |
Hard |
Extreme |
Acrobatics |
5 |
3 |
1 |
Appraising |
10 |
5 |
2 |
Anthropology |
0 |
0 |
1 |
Archaelogy |
0 |
0 |
1 |
Art/Craft: |
0 |
0 |
1 |
Astronomy |
0 |
0 |
1 |
Bargain |
5 |
3 |
1 |
Biology |
0 |
0 |
1 |
Chemistry |
0 |
0 |
1 |
Climb |
40 |
20 |
8 |
Conceal |
15 |
8 |
3 |
Credit Rating |
15 |
8 |
3 |
Disguise |
36 |
18 |
7 |
Dodge |
60 |
30 |
12 |
Drive Animal |
20 |
10 |
4 |
Fast Talk |
5 |
3 |
1 |
First Aid |
30 |
15 |
6 |
Herbalism |
5 |
3 |
1 |
History |
20 |
10 |
4 |
Jump |
25 |
13 |
5 |
Language |
0 |
0 |
1 |
Library Use |
25 |
13 |
5 |
Listen |
25 |
13 |
5 |
Locksmith |
0 |
0 |
1 |
Medicine |
5 |
3 |
1 |
Native Lang |
10 |
5 |
2 |
Natural World |
10 |
5 |
2 |
Navigate |
40 |
20 |
8 |
Occult |
35 |
18 |
7 |
Opr Heavy Mach |
0 |
0 |
1 |
Other |
0 |
0 |
1 |
Other |
0 |
0 |
1 |
Persuade |
15 |
8 |
3 |
Pilot - Boat |
41 |
21 |
8 |
Potions |
0 |
0 |
1 |
Repair/Devise |
5 |
3 |
1 |
Ride |
5 |
3 |
1 |
Science |
0 |
0 |
1 |
Spot Hidden |
50 |
25 |
10 |
Stealth |
10 |
5 |
2 |
Swim |
25 |
13 |
5 |
Throw |
25 |
13 |
5 |
Track |
30 |
15 |
6 |
Wagon |
0 |
0 |
1 |