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Barkskin

Magic Points:

2
Range:

Touch
AoE:

1 Creature
Cast:

3
Duration:

Maintained
Damage:

NA
Occutism:

10%

Description:

By placing a bit of bark on a willing subject, including themselves, the caster causes the creature's skin to toughen, harden, and grow into a thick bark-like layer. Clothing worn may be damaged or destroyed. If armor is worn while the spell is cast, it fuses with the bark and immobilizes the subject. This process takes the rest of the round in which the spell was cast to grow. While enchanted so, the subject reduces incoming damage by 3. The bark shapes at random making it impossible to wear armor over it.

A person under the effect of Barkskin will float in water, making this a popular spell for seafarers. It also provides a 1R Adv against hypothermia rolls in cold seas. While those affected will not sink, they are still in danger of drowning in rough seas or inclement weather.

The spell may be dispelled with a touch and a word. When it is dispelled or the caster ceases to pay the maintenance cost, the bark falls off the person in large chunks and remains on the ground. The bark is of the same kind the caster used in the spell.

Spells with a somatic component cannot be cast by those protected by Barkskin due to the toughened skin losing some fine motor flexibility.