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Knigets

Charm Person

Magic Points:

3
Range:

360'
AoE:

1 Creature
Cast:

5
Duration:

Maintained
Damage:

NA
Occutism:

10%

Description:

This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of SIZ 2 or smaller. Thus, a Chodot could be charmed, but an ogre could not.

The person receives a POW check to avoid the effect. If the person receives damage from the caster group in the same round the charm is cast an additional bonus of -1 per hit point of damage received is added to the victim's POW check. If the spell recipient fails the POW check, they regard the caster as a trusted friend and ally to be heeded and protected. The spell does not enable the caster to control the charmed creature as if it were an automaton, but any word or action of the caster is viewed in the most favorable way.

Thus, a charmed person would not obey a suicidal command, but they might believe the caster if assured that the only chance to save the caster's life is for the person to hold back an on rushing Draken for "just a round or two." Note also that the spell does not endow the caster with linguistic capabilities beyond those they normally possesses (i.e., they must speak the victim's language to communicate commands).

The duration of the spell is a function of the charmed person's POW. Victims start making POW checks the day following the casting. The victim shakes off the effects of the spell on a successful POW check, will realize they have been manipulated, and will react according to the circumstances and their nature. The POW check is made per the following table. If the caster harms, or attempts to harm, the charmed person by some overt action, or if a dispel magic spell is successfully cast upon the charmed person, the charm spell is broken.

If two or more charm effects simultaneously affect a creature, the result is decided by the Storyteller. This could range from one effect being clearly dominant, to the subject being torn by conflicting desires, to new POW checks (potentially with Advantage) which could negate both spells. Note that the subject has full memory of the events that took place while he was charmed.

Spell Duration Modifier to Victim’s POW Roll
First Full Day -2 Roll Disadvantage
Second Day -1 Roll Disadvantage
Third Day Normal POW roll
Fourth Day +1 Roll Advantage
Fifth Day + +2 Roll Advantage

Note: When to roll the check is determined (randomly or by selection) by the Storyteller.