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Detect Magic

Magic Points:

2
Range:

60'
AoE:

10' path, 1 item
Cast:

1
Duration:

Maintained
Damage:

NA
Occutism:

10%

Description:

When detect magic spell is cast, the Occultist detects magical radiations in a path 10 feet wide and up to 60 feet long in the direction they are facing. The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard can make an Occult skill role to recognize if a certain type of magic (elemental, healing, etc.) is present. The caster can turn, scanning a 60-degree arc per segment.

A stone wall of one foot or more thickness, solid metal of one inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations.

Soulless creatures are not necessarily magical.