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Dispel Magic

Magic Points:

3
Range:

180'
AoE:

30' Cube or 1 Item
Cast:

1
Duration:

Special
Damage:

NA
Occutism:

30%

Description:

When this spell is cast, it has a chance to neutralize or negate the magic it comes in contact with as follows:

First, it has a chance to remove spells and spell-like effects (including device effects and innate abilities) from creatures or objects.

Second, it may disrupt the casting or use of these in the area of effect at the instant the dispel is cast.

Third, it may destroy magical potions (which roll at 1R Advantage for purposes of this spell).

Each effect or potion in the spell's area is checked to determine if it is dispelled. The caster can always dispel his own magic; otherwise, the chance depends on an opposed roll between the POW of the magical effect (if known, otherwise roll to beat Occultist's skill check) and the caster. (The Storyteller may have magical effects roll at Advantage or Disadvantage if appropriate to the story.)

A dispel magic can affect only a specially enchanted item (such as a magical scroll, ring, wand, rod, staff, miscellaneous item, weapon, shield, or armor) if it is cast directly upon the item. This renders the item nonoperational for 1d4 segments. An item possessed or carried by a creature has the creature's POW check against this effect; otherwise, it is automatically rendered nonoperational. An interdimensional interface (such as a bag of holding) rendered nonoperational is temporarily closed. Note that an item's physical properties are unchanged: A nonoperational magical sword is still a sword.

Artifacts and relics are not subject to this spell, but some of their spell-like effects may be, at the DM's option.

Note that this spell, if successful, will release charmed and similarly beguiled creatures. Certain spells or effects cannot be dispelled; these are listed in the spell descriptions.