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Elemental Analog

Magic Points:

4
Range:

Touch
AoE:

Special
Cast:

3
Duration:

Special
Damage:

1d8
Occutism:

30%

Description:

This spell may be cast on any collection of an elemental substance at least as large as the targeted subject. The spell creates a sigil which blends into the natural appearance of the element (the curves of a fire, the striations in rock, the ripples on a pond, the swirling of dust motes in the air) and the first creature looks at the sigil (Luck check) releases the spell. When triggered, the element immediately forms an exact three-dimensional image of the unlucky creature.

The size of the Analog is restricted by the amount of the element available. If the spell were cast on a full mug of ale, the Analog would form from the ale, becoming a mug-sized duplicate of the victim. The Analog will never exceed the actual size of the victim regardless of the size of the body of liquid. When the spell is cast on the elemental component, the spell is put in abeyance until its power is triggered by a creature. The component will not evaporate, be consumed, or dissipate until the spell is triggered. Once the spell is triggered it remains animated for 1 segment per infused Weave, and immediately attempts to attack its releaser.

The Analog attempts to touch the creature it has duplicated. It can affect only the creature that it resembles. It has the same Brawl skill and current hit points as the creature it duplicates, but cannot cast spells or use any of the creature's magical items or special abilities. The Analog has a Dodge skill of 30% and a movement rate double that of the victim. It may flow under doors and through cracks.

If the Analog succeeds in touching the creature, it merges with the individual, covering his entire body in a skin of liquid. The victim must attempt POW check. If successful, the creature has resisted the spell's effect and the Analog “dies,” becoming inert and for flames, extinguished. (This will either soak the creature or leave them covered in ashes or sand).

If the POW check is failed, the Analog begins forcing its way into the victim's body, inflicting Id8 points of damage per segment until it is destroyed or until the duration expires. If the vicitm dies or the duration expires the Analog dissipates. Striking the Analog while it is wrapped around its victim causes an equal amount of damage to the victim.