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Invisibility

Magic Points:

3
Range:

Touch
AoE:

1 Creature
Cast:

2
Duration:

Maintained
Damage:

NA
Occutism:

20%

Description:

This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or his gear, unless these allies can normally see invisible things or employ magic to do so.

Items dropped or put down by the invisible creature become visible, items picked up disappear if tucked into the clothing or pouches worn by the creature. Note, however, that light never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source).

The spell remains in effect until the caster stops maintaining it, the recipient cancels it, or the recipient attacks any creature. Thus, the invisible being can open doors, talk, eat, climb stairs, etc., but if they attack, they immediately become visible, although the invisibility enables him to attack first. Note that the spells Bless, Chant, and Prayer are not attacks for this purpose.

All highly Intelligent (INT 65 or more) creatures or those with an Occult skill of 70% or more have a chance to detect invisible objects (the Storyteller should secretly roll the appropriate Ability or Skill check; success means the PC noticed the invisible object).