Knigets
Lock
Magic Points: 5 |
Range: 180' |
AoE: 10' Square |
Cast: 1 |
Duration: Special |
Damage: NA |
Occutism: 20% |
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Description:
The Lock spell closes and locks a door or similar closure, provided there is a physical mechanism. It does not create a weld, but it locks physically operated locking mechanisms, set bars, and so on, up to two functions. It cannot affect a portcullis.
Portals locked with this spell can be unlocked normally, either with a key, a kick, or the Locksmith skill.
The reverse spell, Knock, opens stuck, barred, locked, held, or wizard-locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains.