This spell enables the caster to make a snare that is basically undetectable (Spot Hidden checks are at 2R Disadvantage) without magical aid. The snare can be made from any supple vine, a thong, or a rope. When the snare spell is cast upon it, the cordlike object blends with its surroundings. One end of the snare is tied in a loop that contracts around one or more of the limbs of any creature stepping inside the circle (note that the head of a worm or snake could be thus ensnared).
If a strong and supple tree is nearby, the snare can be fastened to it. The magic of the spell causes the tree to bend and then straighten when the loop is triggered, inflicting 1d6 points of damage to the creature trapped, and lifting it off the ground by the trapped member(s) (or strangling it if the head/neck triggered the snare). If no such sapling or tree is available, the cordlike object tightens upon the member(s), then wraps around the entire creature, causing no damage but tightly binding it. Under water, the cord coils back upon its anchor point. The snare is magical, so for one hour per infused Weave it is breakable only by a Strength of 120 or more. Each hour thereafter, the snare material loses magic so as to become 10 points more breakable per hour - a STR of 100 can break the Snare after two hours, 90 after three, 80 after four - until the victim is able to break the continually weakening Snare or the caster stops maintaining the spell. The snare can be cut with an edged weapon at 1R Disadvantage to the attack roll.