Cyberpunk Game
AD&D Game
Monsters & Mayhem



Monsters & Mayhem

Alter Weather

(Magic Points)
1d6 10+ Varies 3+ minutes

Moderates or exacerbates weather conditions. Large groups may cast the spell to achieve greater meteorological effects. The Keeper establishes the base conditions. Every 10 magic points sacrificed effects one level of change (see table following). The caster may expend as many magic points as they are able, as can any participant who knows the spell. Those ignorant of the spell may contribute 1 magic point only.

Maintaining the spell costs every participant 1 POW point per 10 points of the total spell per hour and requires a song-like chant to be uttered for three minutes per level of weather change. The effective radius of the base spell is two miles; this area can be widened at a cost of +10 magic points for each additional mile.

Five weather components can be changed, in varying levels of effect. One level costs 10 magic points to change, thus to change the two levels from “partly cloudy” to “heavy clouds” takes 20 magic points. For snow to fall the temperature must be 30 degrees Fahrenheit or lower, otherwise the precipitation is rain, not snow.

Alternative names: Master the Elements, Rain Dance, Gatherer of Storms.

Meteorlogical Effect Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Cloud Cover Clear Foggy Partly Cloudy Cloudy Heavy Clouds - - -
Wind Direction 1 Cardinal Point 2 Cardinal Points 3 Cardinal Points 4 Cardinal Points - - - -
Wind Speed Calm Breezy Gusty Strong Steady Gale Hurricane Tornado
Tempurature +/- 5 degrees +/- 10 degrees +/- 15 degrees +/- 20 degrees +/- 25 degrees +/- 30 degrees +/- 35 degrees +/- 40 degrees
Precipitation Dry Drizzle or Mist Rain (Snow) Hail (Snow) Heavy Rain/Snow Thunderstorm (Blizzard) - -