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Monsters & Mayhem

Animate Flesh Thing

Learn
(Karma)
Cast
(Magic Points)
Maintain
(POW)
Casting
Time
1d6 Special Special 3+ minutes

Used to animate dead skin and flesh, causing the resultant fleshy mass to become sentient and able to attack as the caster desires. As the words are spoken, the caster points at the carcass (or lumps of flesh gathered for the purpose) and the flesh melts from any bones, as do any organs, transforming into a thick, fleshy semi-liquid, which can move to capture or attack at the caster’s direction. The caster invests 1 magic point per 5 SIZ points animated.

The flesh thing continues to live for 24 hours unless killed (see following), whereupon it seems to melt again into to a pool of smoking and stinking flesh. Within minutes the flesh has dissolved, leaving a nasty-smelling oily smear on the ground.

Special: Casting and Maintain Cost - 1 magic point per 5 SIZ points animated.

Deeper magic: flesh things usually have uniform statistics and capabilities, though greater expenditure of magic points (5 per 5 SIZ points) can increase the potency and abilities, of the created creature (the Keeper should increase characteristics and POW maintenance costs for such mammoth beasts).

Alternative names: Ye Lively Meat, Gathering of the Boiling Brawn.