Curse of Strahd
Strahd Wolf
Medium beast, Monstrosity.
Description Twisted and misshapen, Strahd Wolves are larger than a normal wolf but not as large as worgs. Strahd Wolves are obviously not natural - DMs should improvise horrific mutations - scales instead of (or in conjuction with) fur, multiple tales, muzzles which open into four sections or which have spider mandibles. Go crazy.
Armor Class 13
Hit Points 18 (6d6)
Speed 45'
STR | 14 (+1) |
---|---|
DEX | 14 (+1) |
CON | 13 (+1) |
INT | 12 (+1) |
WIS | 10 (+0) |
CHA | 3 (-4) |
Senses Passive Perception 13
Languages None
Challenge 1/2 (15 XP)
Proficiency Bonus Perception +2
Keen Smell A Strahd Wolf has advantage on Wisdom (Perception) checks which rely on smell.
Rage A Strahd Wolf can enter a Rage state like a Barbarian as a bonus action on its next turn if it has injured an opponent or been injured by an opponent during the round.
Actions
Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit (2d6+1) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR ST or be knocked prone.