Home

D&D

Magic

Monsters

Groups

People

Places

Races

Things

Theriac

Places

Theriac - An Overview
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Locations unique to Theriac will be added here as our intrepid adventurers discover them!

A

Abya Yala - Theriac South America.

Alkebula - Theriac Africa.

Arch - Evidently part of a larger teleportation system, the large (20' tall, 20' wide) silver arch will occasionally disgorge travellers or merchants who tell tales of entering a different(?) arch far away and traversing a maze of ruined paths till they exited by Mostl. Occasionally a monster will emerge from the arch, confused and starving.

B

Baccalearum- Theriac North America

Badlands - named after one of the more inhospitable locations in Baccalearum the "canyons" between the Whistling Spires get only a few hours of direct light per day and have minimal airflow because of the Spires. Creatues from the Gloaming regularly use the tunnels which riddle the Spires to find their way from deep underground and into the benighted neighborhoods, often wreaking death and devastation upon the hapless inhabitants. It will come as no surprise that the Badlands are considered byt the upper class of Ilchi to be a hive of scum and villany, while in reality are merely a place of poverty and desperation.

Notable groups based in the Badlands include:
The Ancient and Revered Guild of Thieves, Cutpurses, and Swindlers;
The 2nd Change mercenary company, which holds a writ of retainer from the Cabal to act as a first responder force to any dangerous incursion from the Gloaming;
The Glory Hole, an inn / tavern with a direct connection to the upper level of the orcish now known as UnderSpire.

Barovia - A moutainous realm surrounded by a mystic mist, Barovia isn't known for much as no one ever seems to leave.

D

Dungeon of the Black Fang - A small underground complex 4 days travel to the NW of MACDS. Rumor says its name comes from an ancient obelisk contained within which bubbles with enchantment.

G

Gloaming - Under the surface of Theriac another world exists - a world of twisting tunnels and cavernous caves, filled with adventures only the most fearless adventures would face!

Great Lake - TBD - the largest body of water on the Dragon Continent.

H

Hinarata - Theriac India

I

Icefire Peak - TBD

Ilchi - TBD - The major port city on the Great Lake and the center of power for the Exchange, the Cabal and the Conclave Of Winds.

M

MACDS - the Mostl Academy of Combatants, Diviners, and Scoundrels. A school which teaches the Adventuring Arts, issues charters for new adventuring parties, and acts as a guild to represent adventurers' interests in the area.

Mostl - TBD - a moderately sized town at the confluence of the T'Sar and W'Otc rivers. Hosts an adventuring school / guild, MACDS, and is surrounded by a mostly rural area. Points of interest include an ancient Orcish burial mound to the North East, a shrine to a goddess of cold and snow to the East South East, and an arch between the town and the W'Otc. Travellers and monsters will occasionally come out of the arch, but no one who has ever entered has returned.

S

Shrine of Sweet Reward - TBD - a minor shrine in Ilchi.

T

T'N'Mem - TBD

U

UnderSpire - An ancient, abandoned Orcish city predating the Surge located under the city of Ilchi.

V

V'non - An Ilchi tributary town, Mt. V'non is situated to the south of the dormant volcano Icefire Peak on the Sunrise Trail from Mostl.