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Knigets

Blink

Magic Points:

4
Range:

Self
AoE:

Target
Cast:

1
Duration:

Maintained
Damage:

NA
Occutism:

30%

Description:

By means of this spell, the caster causes their material form to “blink” directly from one point to another at a random time and in a random direction. This means that melee attacks against the caster cannot occur if the attacker's initiative indicates they fall after they have blinked.

Each segment the spell is in effect, the caster rolls 2d8 to determine the timing of the blink - the result of the dice roll is used as the caster's initiative for that round. The caster disappears and instantaneously reappears 10 feet distant from their previous position. (Direction is determined by roll of ld8: 1 = right ahead, 2 = right, 3 = right behind, 4 = behind, 5 = left behind, 6 = left, 7 left ahead, 8 = ahead.)

The caster cannot blink into a solid object; if such is indicated, reroll the direction. Movable objects of size and mass comparable to the caster are shoved aside when the caster blinks in. If blinking is impossible except into a fixed, solid object, the caster is then trapped in a state similar to that of the Phase spell.

During each segment they blinks the spellcaster can be attacked only by opponents with a faster initiative or by those who are able to strike both locations at once (e.g., with a breath weapon, fireball, or similar wide-area attack forms). Opponents with multiple attacks, or those operating under Haste or similar effects, can often strike early enough to have at least one attack against the caster.

If the spellcaster chooses to attack after the blink attacks are at a 1R Disadvantage due to the disorientation of the blick. If the caster tries to get their attack in before they blink the attack is made at 2R Disadvantage due to the hasty nature of the attack. Spellcasting, in either case, is at 2R Disadvantage.