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Knigets

Phase

Magic Points:

4
Range:

Self
AoE:

1 creature
Cast:

1
Duration:

Maintained
Damage:

NA
Occutism:

30%

Description:

This spell takes the target out of sync with the rest of reality. While phased, the caster cannot be detected by any means short of a True Seeing or Detect Phase spell. They perceive their surroundings as misty, gray, and otherworldly. No action they take can affect the physical world, but they can pass through walls, doors, and other solid objects without hindrance. The caster can choose to end the spell voluntarily at any time, materializing in the physical world in one segment. If the caster occupies a solid object when the spell ends, they are teleported 1d100 feet into a clear area and are stunned for three segments from vertigo and nausea.

The caster may not use this spell on an unwilling target and can only make another creature phase if the subject is willing and in physical contact with the caster when the spell is cast. The caster can phase one creature (including themselves) per infused Weave. All phased creatures will automatically materialize when the spell ends.

Phased creatures are immune to all but Soul based attacks. Intelligent weapons and spells with a Soul component, like Magic Missile or Elemental Burst, can strike and damage phased creatures. The attacks are rolled normally if the phased creatures can be seen, or are treated as invisible with the 2R Disadvantage on attacks if not. Magic Missile can only be used if the target can be seen, as per normal.