20' radius globe
This spell creates darkness equal to that of an unlit interior room--pitch darkness. Any normal or magical light source of lesser intensity than full daylight does not function in magical darkness. Darkness can spring from air, rock, metal, wood, or almost any similar substance.
The effect is immobile unless it is specifically centered on a moveable object or mobile creature. If this spell is cast upon an unwilling creature, a POW check must be made. A successful POW check indicates that the spell is centered immediately behind the creature, rather than upon the creature itself. Darkness taken into an area of magical light does not function, but if cast directly against magical light negates it.
Darkness blinds creatures who depend on light for vision, penalizing their attack and Dodge skill rolls by 2R Disadvantage. Creatures who use other methods to visualize their surroundings, like Vokuts will not be affected. The caster can end the spell at any time by uttering a single word.
Darkness spells are not cumulative--multiple castings do not create a deeper darkness.
The spell is reversible, causing Light in the same area and under the same conditions as the Darkness spell. Magical light is equal to torchlight. A Light spell cast directly against a Darkness spell cancels both, and vice versa.