1d4 persons in 20' cube
This spell holds 1d4 humans, demihumans, or humanoid creatures per Weave rigidly immobile and in place for as long as the caster wins POW checks against the target of the spell.
The effect is centered on a point selected by the caster, and it affects persons selected by the caster within the area of effect. If the spell is cast at three or four persons, each gets a normal POW check; if only two persons are being enspelled, each rolls their POW check at 1R Disadvantage; if the spell is cast at only one person, the POW check is at 2R Disadvantage. Those who succeed on their POW checks are unaffected by the spell. Soulless creatures cannot be held.
Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison. The Occultist casting the hold person spell can end the spell with a single utterance at any time; otherwise, the lasts until the victim is able to succeed in a contested POW check with modifications from the table below. If multiple creatures were effected by the same spell they may break free at separate times.
Occultists can cast this spell on an empty area and maintain it as a sort of trap. Creatures which then subsequently enter the area must make their POW checks to avoid becoming Held according to the spell description. If several creatures enter the spell area at approximately the same time the Storyteller will decide which creatures suffer the spell's effects.
|Spell Duration||Modifier to Victim’s POW Roll|
|First Full 5 Minutes||-2 Roll Disadvantage|
|Between 5 and 10 minutes||-1 Roll Disadvantage|
|Between 10 and 15 minutes||Normal POW roll|
|Between 15 and 20 minutes||+1 Roll Advantage|
|20 Minutes +||+2 Roll Advantage|
Note: When to roll the check is determined (randomly or by selection) by the Storyteller.